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How 3D real-time tech can help massively cut carbon in 2024

Collective London Co-founder, Steve Barnes, advocates for tech that helps to create more sustainable processes

Steve Barnes

Co-founder Collective London

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How 3D real-time tech such as Unreal Engine and Omniverse will help you massively cut your carbon in 2024 and cut huge amounts of time and money out of the production process. 

Reducing your carbon footprint when the pressure is on to get your shoot in the can and your ad on the air might feel unimportant at the time, but next year, as clients continue to increase the importance of sustainability in everything they do, this is no longer a case of if we can change, but about how quickly.

For more than ten years we have been using 3D real-time engines such as Unreal Engine, systems which are light years ahead of the perception some still have of them being simply a way to make expansive video games, to slash the carbon (and cost and time) out of the production process. 

Alongside the ever-expanding Omniverse, we’ve already entered an age where we can look back at the internet we have known and become used to as simply a 2D template. We are now able to work in a 3D world, with collaboration between huge teams of people, wherever they are on the planet, showing instant results.

If used properly, we all now have at our fingertips the tools to make Advertising a world leader in efficiency, slashing not just the costs of making ads but saving weeks…even months of work time and, equally importantly, reducing the impact on the planet enormously. Here’s how. 

Guest Author

Steve Barnes

Co-founder Collective London

About

A creative geek at heart, Steve started his career as a graphic designer, delivering multi channel executions for international brands including Audi, Adidas, and Deutsch Telecom until his itchy feet and inquisitive mind led him to gather a bunch of like-minded folk to launch Collective. An agency with a new inclusive outlook and different way of working. During his time leading its creative output, Steve has continuously pushed the business to discover, embrace and lead the way in bringing to market new technologies and creative ways of working. Formed during the nascent days of digital more than 25 years ago this passion for constant change is currently manifesting itself through Unreal Engine. Adopting the game engine more than 5 years ago, Collective is now the pre-eminent agency in the advertising landscape at understanding and deploying this quickly evolving technology, with the firm belief that it will revolutionise the sector. And through its partnership with Unreal and the IPA Steve is altruistically spearheading the integration of this tech, and belief, into the whole of advertising.